Wednesday, November 23, 2011

Misconceptions

One of the problems with being the standard against which all else is judged, is that you are also judged. D&D, being the first RPG, naturally became that standard. So-and-so has more realistic combat. Such-and-such has better magic. Over the years, though, I think certain misconceptions have crept into the collective conscious. They come from a lot of places, mostly somebody taking something and twisting it around to shine a better light on their latest creation, or simply their favorite game. Advertising is a big source of these misconceptions, as game after game has touted its supposed superiority over D&D.

So, I'm starting this series about these misconceptions. The original D&D was a much tighter design than we have been lead to believe. The original D&D is actually quite an elegant little system. It isn't burdened with the level or depth of rules detail that many newer systems are.

Lastly, please note that in this series I am speaking strictly of Original D&D. That is, the Little Brown Books, the supplements Greyhawk, Blackmoor, and Eldritch Wizardry.

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