Thursday, August 8, 2013

Damage by Class

This will be another pre-work rush job.

I am on a less-is-more kick again. My B/X reading led me back to Delving Deeper and I have been having some minimalist house rule ideas (a seeming oxymoron).

Here's the skinny: attacks come in one of three "modes"

  • Weapon/Shield -1 AC
  • Two Weapons  Roll 2 damage dice, keep the one you want
  • Two-handed/Heavy Weapon  +1 to-hit
Furthermore, Fighters use a d6+1 for damage, regardless of weapon. Clerics and thieves use a d6, and magic-users use a d6-1. Anyone can use any weapon, but only Fighters can employ magic weapons to their fullest.

That's it for now. More to follow.

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